Brand new to Dungeons & Dragons? Check out our! Learn more about our sub at the. Filters. It is recommended that you go into your and increase your displayed links to 100.
The filters work on reddit mobile. Most apps include their own filtering systems.
Any questions? Check out the. Both the title and the content of posts must directly relate to Dungeons & Dragons. Do not suggest, promote, or perform piracy. This includes illegally distributed official material (TSR, WotC), reproductions, dubious PDFs, and websites or applications which use or distribute non-SRD rules content. All images must be original content, must include OC or Art in the title, and must be accompanied by a description in the comments of at least 400 characters.
Also note our. When discussing a specific edition, include the edition in the title or select the appropriate link-flair. Do not use URL shorteners. Any time you intend to post any promotion, ahead of time.
This includes blogs, art commissions, modules, maps, podcasts, streams, etc, whether you are charging for them or not. Follow the, including the provisions on unwelcome content and prohibited behavior. If you believe a rule has been broken, please report the offending post/comment. Do not attempt to call anyone out.Please read the for a more detailed break-down of each rule.Play D&D Online.Looking for a Game Store?. General Role Playing Games. Looking For Group. All maps, big and small, for your campaign.
Dnd 5e Homebrew Monsters
Drawings of PCs/NPCs/commissioned works. Free resources for DMs.Humorous D&D stories.For a full list, see the wiki page.Boring Legal StuffWizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2018 Wizards. All Rights Reserved.This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at. Some people on a facebook group I am a part of was posting them. Some weren't already in pdf form and were just images so i turned the ones that were just images into pdfs and combined the pdfs i had into one file to share. Rather than sharing a bunch of files, I can just link one. Also, I was wanting to print all of them out anyway and put it together for my own use.I would love it if someone would gather it on a more serviceable website or in a better order with an index.
If you want to do it feel free. I would give you points and thank you.:)I just did it quickly while watching a bunch of kids after work one day and thought I'd share in case anyone else could use it.
Brand new to Dungeons & Dragons? Check out our! Learn more about our sub at the. Filters.
It is recommended that you go into your and increase your displayed links to 100. The filters work on reddit mobile. Most apps include their own filtering systems.
Any questions? Check out the.
Both the title and the content of posts must directly relate to Dungeons & Dragons. Do not suggest, promote, or perform piracy. This includes illegally distributed official material (TSR, WotC), reproductions, dubious PDFs, and websites or applications which use or distribute non-SRD rules content. All images must be original content, must include OC or Art in the title, and must be accompanied by a description in the comments of at least 400 characters. Also note our.
When discussing a specific edition, include the edition in the title or select the appropriate link-flair. Do not use URL shorteners. Any time you intend to post any promotion, ahead of time. This includes blogs, art commissions, modules, maps, podcasts, streams, etc, whether you are charging for them or not.
Follow the, including the provisions on unwelcome content and prohibited behavior. If you believe a rule has been broken, please report the offending post/comment. Do not attempt to call anyone out.Please read the for a more detailed break-down of each rule.Play D&D Online.Looking for a Game Store?.
General Role Playing Games. Looking For Group.
All maps, big and small, for your campaign. Drawings of PCs/NPCs/commissioned works.
Free resources for DMs.Humorous D&D stories.For a full list, see the wiki page.Boring Legal StuffWizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2018 Wizards. All Rights Reserved.This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast.
For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at. I'm sure this is more of a niche interest, but I've put together a comprehensive guide for analyzing and homebrewing races in 5th edition.After getting a lot of feedback, I've decided to go back through and write up a few different types of flight for various races.
I will assign them all different values and hope to solve some of the balance issues.Hope you guys enjoy!Edit: I've been getting help from on this, btw. After I assigned values to all the core race features, he started helping with everything else. Yeah basically or use your warforged. Base and a dwarf subtype. I'd like to flesh it out the idea into a fully formed system so instead of point values for attributed you say 'OK mom was a dwarf, dad was a tiefling' and it gives you the attributes for those situations.
Basically make a simple genealogy ruleset. To me that feels more in line of the 5th edition mindset. Your system is pretty amazing just want to build off it in a way I think could be cool!Even if my idea doesn't work like I think I could do it, I'd just use what you have for home-brew races since it allows for such simple balancing.Thanks so much for sharing this. You rock!. I Modeled it off the 4e Pixie by wotc, which has the exact same stats and movement, fey origin, and speak with animals.Pixies are fast, not -5 movement, and flying is a huge advantage in combat, you can avoid AoOs, traps, and difficult terrain due to hovering and 3d movement, definitely worth 3.Being tiny halves your carry weight and grants disadvantage on weapons with the heavy propertyIf you wanted to make it a strong race i'd throw in Cantrip:Prestidigitation and Fey Ancestry. If you wanted weak, i'd cut one from Cha/Int.
Can also put weather restrictions on pixie flight - I do this with my 4e pixie.Can't fly in the rain and in strong winds. Regarding movement speed, I take my queue from the movie Epic; the tiny folk have really short legs but also weigh very little, so they can move around with much greater acceleration than the average medium humanoid. Pixies are like hummingbirds.Which translates to incredible ground speed movement as compared to their tiny size but in a straight up forward ground race they lose 10/10 times to medium humanoids.So ground speed 15-20 feet. Fly speed 40 feet, must end your turn at an altitude no greater than 5 feet over a surface (meaning maintain flight 5 feet over the head of a medium humanoid, or you can fly along the back of a gargantuan beast that stands 40 feet tall).
By Thebirbaby Garreshby Grod The Giant, a listing of character options among the various source material- by Beigeby Specterby SpecterStarted by Joseph Silver. This thread features a discussion of optimal points to stop taking levels in particular classes when multiclassing.by Mechaviking. A discussion of the pros and cons of various fighting styles.by Yunru, reposted by clokwerk66 This guide walks people through making custom backgrounds, which many people don't seem to realize are a default option. Break free of the tyranny of pregenned backgrounds!Bookrat discusses guidelines for creating more features like the Sage's ability to find knowledgeby WereRabbitz, a simple listing of PHB feats by associated ability scores. The Bonus Guideby Odigity, a guide to all the things that can be done with one's bonus action.by Xetheral, analyses the '-5+10' aspect of the feat Great Weapon Mastery. Should help in deciding whether or not to invoke it.started by slipperychicken. A discussion on the many potential uses of creating objects at will.A listing of the many things one can do with one's reaction by Odigityby GladiusLegis, reposted by Clokwerk66, a list of ways to bring the pain when it is the other guy's turn.ktkenshinx posted and recently updated this guide to grappling in 5Eby Noctaem, reposted by Clokwerk66.
A guide to being that sneaky bastard.by Strangebloke. By supergoji18A guide to effective BFC. Preserved on google docs by Bidoum666started by FluffyBunbunkittens, reposted by Clokwerk66, review and discussion of the various at will cantrips available for usestarted by PersonManby IxidorRS, reposted by Clockwerk66by Oraibi, reposted by Clockwerk66by Yorrin. Flinging balls of fire around may be neat, but it might not be the most effective element to choose to work with in the long run. For an idea of how often baddies are going to just shrug off your spell, have a gander at this analysis of creature entries from the Monster Manual. Listing of subclasses and where to find themSite dedicated to similar resources as those here, from multiple games, 5E includedStarted by Mrconsideration, this thread presents a critical analysis of MM creature entriesby IcekingA guideline to dealing with one's enemies by means other than beating them up.by Razuchee, lists off immunities by how common they areBy Odigity, a listing of just where that racial variant came fromA listing of 5E creatures, sorted by both type and CR.
Complete with abilities, stats, and descriptionsthe handbook of handbooks for handbooks by DictumMortuum, reposted by Clockwerk66A guide to familiars by DireStirgebecause the original could use work.by IserithA Magic Item Guide by MasterNamer. Primarily a collection of adventures and other material from the 5E playtest, apparently put together by one James Firthis a massive compendium of 5e spells, sortable by every statistic. Great for spell casters.Site run by twitch, a massive listing of premade character sheets for all classes and levels. A massive compilation of D&D 5E homebrew material, the good, the bad and the ugly. Whatever you're looking for, checking here is a good idea.
Great work TwelveTrees!Homebrewing guidelines for races and classes that break features down to basic point values. Posted by JamesMusicusGuideline to weapon balance and homebrewing weapons of your own by EasyLeeLarge collection of homebrew on a site well known as a go to for D&D knowledge.Created by Ziegander, this is a collection of blank class tables for use in detailing your own hombrew classes/subclasses. The following is a depressingly long list of resources that are now defunct.
Nearly all of these were once homed on the WOTC forums, which have been deleted. Any assistance in restoring or replacing these would be appreciated by many.General Character Creation GuidesThe Mystic Warrior by Zogoro01, deals with creating a multiclass martial/mage, or 'gish' as many like to call them.Feat Evaluation Analysis Thoughts by Mellored, this rates ABI options outside of the context of class.Level Dip guide by Mellored.
Thanks go to several individuals who have helped in this thread and its progenitor by suggesting threads to add to the list. They include (but may not be limited to), GWJDanyBoy, T.G. Oskar, Zoltar, ThomarofUointer, neovenator250, Xetheral, Greylind, Odigity, Rfkannen, Hymer, Rezby, Ghost Nappa, Krymoar, Dericof Diname, Santra, Kryx, Vegbru, dread05, demonslayer666A user on the enworld.org forums by the name of Mistwell is apparently responsible for saving many of the threads thought lost in the WOTC forum shutdown. Thank you Mistwella similar thread by HeirRaktus on the community.wizards.com website was used to locate additional content.
This thread no longer existsWOTC resources section shamelessly stolen from an archived post belonging to Jkat718This thread is the unofficial successor to 'The META THREAD of useful things!' , created by Corinath Corinath then essentially disappeared.
Rather than letting it die, this version was posted to keep the index growingEnjoy the thread, I hope others get good use out of it.By all means, please let me know if I have missed something or if there is new content out there. I'll be keeping an eye out, but of course I can't spot everything.
Here's a question worth posing, considering the topic at hand:Should Class Guides include Backgrounds and rate them for optimization? So far, I haven't because it just seems wrong to me pick what should obviously be an RP consideration based on optimization concerns, especially in this edition. Thoughts?Personally, i would say no.
Simply because Mearls has already stated that it's ok to mix and match background features as you wish. So I think that would make it hard to rate them. Of course you could just do them as is, and rate the features and such. But I share your same concerns. I'll take the opposite position, then.While the intention of backgrounds is to incline towards roleplaying more than optimization, they do offer mechanical benefits in the way of extra skill, tool or language proficiencies. It's true that there is more leeway in how the system works, in that you can replace proficiencies, but this is limited to DM allowance. After all, it is extremely strange to have a Sailor gain proficiency in the Arcana skill, since it makes little sense in doing so (Nature would make more sense), or a Soldier to have proficiency in thieves' tools unless it also happened to be a street kid, in which case an Urchin makes more sense.
Thus, you have to take the backgrounds as-is when making a build in the first place, and then cover for the alternatives: if the DM allows it, you could make a change, but if not, you need to have a fallback. This is a choice, and optimization guides aid readers in making conscious choices.Think about it: if you're telling people which skill proficiencies are (or aren't) good, you're telling them the conscious choices. If the reader has an idea in mind that it wants to develop, though, it may find that recommendation to go against its wishes, and it'll ignore it. Leaving backgrounds undefined may cause people to make similar choices; if it's part of the build in terms of roleplay, no optimization guide will change your mind, but if it's the opposite (background is considered less for the roleplaying aspect and more for the optimization aspect), the reader will want a conscious judgment of each choice. Backgrounds can help pure optimizers to tap into their roleplaying aspect by giving them what they want to have the edge, and yet give them random ways to build their character. Note that Background Analysis stops at the roleplaying trait; it doesn't analyze the Personality Traits, Ideals, Bonds and Flaws because all of them are irrelevant to optimization. Proficiencies, however, are.Thus, an analysis of all backgrounds in terms of how they are presented is necessary.
Guides are made without houserules in mind, after all; assuming that because background aspects can be explicitly replaced doesn't mean it'll be the norm. Organized Play would be such an example, where Backgrounds may not have the same degree of alterations than on a particular house table. I can't say that I greatly mind them doing so, there are enough players who will want the mechanical aspects and will warp their background around them. To each their own.Otherwise however, agreed. Backgrounds should be chosen principally for RP reasons.
The system is flexible enough anyways that one can adjust to get skills you think are more useful if the presets aren't to your liking. Though I would encourage DMs to use some common sense in letting people match backstories to background bonuses.For instance, one simple adjustment would be to swap out religion related items on the Hermit for their arcane equivalent, if playing a solitary wizard that locked himself in a tower to study for years. Thank you for the support, and for the suggestion.
Main post has been updated.Thanks for keeping it updated. It's going to continue to be a job for months or years.BTW-I know I've seen a thread around with a list of ways to get reaction attacks, but I can't find it. Anyone know what I'm talking about, and can we get that added to the index?Edit: Found it! It was linked to from the 'Handy Links' section at the end of the Rogue guide. Many of the links listed there might be worth adding to the collection. I don't know if you would be interested in these that I wrote up, I don't know if you would call them guides, but they are sort of overviews on turning class concepts into paper characters.If this is of no interest to you, I will delete this message if you'd like.There's no need to delete your message, regardless.I think it'd be useful to many people to have a convenient list of pre-built character concepts, especially if they find one similar to what they want and benefit from the discussion of design choices. Problem is, there's a near infinite number of possibiltiies, so whoever's maintaining that index is going to be updating and reorganizing the list constantly - and I don't even know what method would make sense for organizing that list into categories.
So, I would suggest it might make more sense in a separate thread, with a link to it from this one. (Rather than linking from this one directly to each of thousands of possible character threads.).
Comments are closed.
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |